Grenades also are not effected by accuracy reductions or morale (pretty sure?) so Shakarns weakness to status effects can be soft countered this way. Hence grenades on Raiders is crucial as they near guarantee inflicting at least one status effect and if you proc portable scanners (S1) their resistance to status effects are lowered making it more likely to inflict further status effects. Status effects have a higher strength chance (% chance) with single action attacks. Example the first mod in the laser tree is incinerator which is equivalent to (L1), Laser tech tree & tier 1.Įarly game focus on using tier 1 units (Raiders) to disrupt and cause status effects. Racial tech (R), Sonic tech (S) and Laser tech (L). Some lingo, for military tech and mods I'll be using the first letter of each tree and the tier of each tech to refer to. Sonic weapons do kinetic damage and every Shakarn unit can use sonic mods where as not every Shakarn unit has omni weapons (sonic + laser) especially your elite units. Ignore the laser tech tree (except for tech you want for modes). The video is long and the timestamps are in the description as follows: It also only focuses on native Shakarn tech and units and doesn't consider any secret tech. The build was made with single player in mind. The time stamps in description to skip through the long video. I made a Shakarn guide as many others I saw were playing them differently, open to thoughts, comments and feedback.
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